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Platformer floor generator
Platformer floor generator













  1. #PLATFORMER FLOOR GENERATOR GENERATOR#
  2. #PLATFORMER FLOOR GENERATOR FULL#
  3. #PLATFORMER FLOOR GENERATOR FREE#

#PLATFORMER FLOOR GENERATOR GENERATOR#

The generator sometimes creates unfair difficulty spikes, with no clear reward for the extra trouble. On occasion, Spelunky succumbs to its randomness.

#PLATFORMER FLOOR GENERATOR FULL#

(The one exception is Spelunky‘s soundtrack, an excellent sort of jazz-suspense hybrid that’s full of odd measures and other musical goodies, but hard not to get sick of after you’ve heard each track few dozen times.) You may repeat the same areas, but the game feels fresh every time. Or perhaps you’ll break a long fall on the back of a frog, and find yourself staring at the exit. Maybe you’ll stomp on a hostile caveman, pick him up while he’s stunned and toss him through a few traps to disarm them all. Meanwhile, the randomness creates moments of spontaneous greatness. The timing of your character’s trusty whip, the trajectory of his thrown objects, the distance he can safely fall, even the simple act of looking up and down to reveal more of the level–it all becomes comfortable.

#PLATFORMER FLOOR GENERATOR FREE#

Do you dig into your limited bomb supply to blast a hole in the floor, or take the riskier path around? Do you grab the damsel in distress, who rewards you with a piece of health if you bring her to safety, or free the Spelunker’s hands to carry the rare treasure, which helps pay for items from shopkeepers? This takes memorization out of the equation, and demands sharp decision-making instead. One mistake is often enough to end your game, and then it’s back to the beginning you go.īut here’s the big twist: Each level is randomly-generated. Or an arrow trap in the mines might send him plummeting into a pit of snakes. A boomerang-throwing jungle native might knock the Spelunker back into a spike trap. Some of the dangers in Spelunky–traps, hostile creatures and steep drops among them–will kill the Spelunker instantly, but even the ones that only deplete his health can set off deadly chain reactions. In Spelunky, the goal is to traverse downward through each level until you find the exit, which leads to a new level deeper underground. Outside of a brief intro sequence, his only words come from journal entries that document with clinical straightforwardness the many causes of his own death (which is to say, he’s a prolific writer). The game’s unnamed protagonist–the Spelunker, if you like–is an unflappable, plump-nosed Indiana Jones type, who shows up at a desert temple with loot on the brain. It’s also, by far, the most unforgiving, despite a cartoon facade of stumpy characters, colorful environs and bouncy sound effects. Follow is the latest in a long line of interesting, downloadable Xbox 360 platformers, with roots in Super Mario Bros.















Platformer floor generator